U+2A70

APPROXIMATELY EQUAL OR EQUAL TO

Sm — Math Symbol
Common
Basic Multilingual Plane (BMP)
10864

Encoding Table

This table shows the exact bytes used to represent APPROXIMATELY EQUAL OR EQUAL TO in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 E2 A9 B0 226 169 176 3
UTF-16 LE 70 2A 112 42 2
UTF-16 BE 2A 70 42 112 2
UTF-32 LE 70 2A 00 00 112 42 0 0 4
UTF-32 BE 00 00 2A 70 0 0 42 112 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
⩰
⩰
\2A70
\u2A70
%E2%A9%B0
\u2a70
10864

View the glyph in different fonts and scripts on our sibling site.

View U+2A70 on CharLookup.com ↗

UTF-8 Binary Breakdown

UTF-8 encodes this character as 3 bytes. The leading 1110 prefix on byte 1 signals a 3-byte sequence. Bytes 2 and 3 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 0 0 0 1 0
E2
·
Byte 2
1 0 1 0 1 0 0 1
A9
·
Byte 3
1 0 1 1 0 0 0 0
B0
UTF-8: E2 A9 B0 · 3 bytes · Codepoint U+2A70

Unicode Properties

Introduced in Unicode 3.2
ON — Other Neutral
Yes — has a mirrored counterpart in RTL context

Nearby Characters in Supplemental Mathematical Operators