U+26C7

BLACK SNOWMAN

So — Other Symbol
Common
Basic Multilingual Plane (BMP)
9927

Encoding Table

This table shows the exact bytes used to represent BLACK SNOWMAN in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 E2 9B 87 226 155 135 3
UTF-16 LE C7 26 199 38 2
UTF-16 BE 26 C7 38 199 2
UTF-32 LE C7 26 00 00 199 38 0 0 4
UTF-32 BE 00 00 26 C7 0 0 38 199 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
⛇
⛇
\26C7
\u26C7
%E2%9B%87
\u26c7
9927

View the glyph in different fonts and scripts on our sibling site.

View U+26C7 on CharLookup.com ↗

UTF-8 Binary Breakdown

UTF-8 encodes this character as 3 bytes. The leading 1110 prefix on byte 1 signals a 3-byte sequence. Bytes 2 and 3 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 0 0 0 1 0
E2
·
Byte 2
1 0 0 1 1 0 1 1
9B
·
Byte 3
1 0 0 0 0 1 1 1
87
UTF-8: E2 9B 87 · 3 bytes · Codepoint U+26C7

Unicode Properties

Introduced in Unicode 5.2
ON — Other Neutral

Nearby Characters in Miscellaneous Symbols