̴
U+0334

COMBINING TILDE OVERLAY

Mn — Nonspacing Mark
Inherited
Basic Multilingual Plane (BMP)
820

Encoding Table

This table shows the exact bytes used to represent COMBINING TILDE OVERLAY in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 CC B4 204 180 2
UTF-16 LE 34 03 52 3 2
UTF-16 BE 03 34 3 52 2
UTF-32 LE 34 03 00 00 52 3 0 0 4
UTF-32 BE 00 00 03 34 0 0 3 52 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
̴
̴
\334
\u0334
%CC%B4
\u0334
820

View the glyph in different fonts and scripts on our sibling site.

View U+0334 on CharLookup.com ↗

UTF-8 Binary Breakdown

UTF-8 encodes this character as 2 bytes. The leading 110 prefix on byte 1 signals a 2-byte sequence. Bytes 2+ begin with 10 to mark them as continuation bytes.

Byte 1
1 1 0 0 1 1 0 0
CC
·
Byte 2
1 0 1 1 0 1 0 0
B4
UTF-8: CC B4 · 2 bytes · Codepoint U+0334

Unicode Properties

Introduced in Unicode 1.1
NSM — Nonspacing Mark
1 (combining mark — attaches to base character)

Nearby Characters in Combining Diacritical Marks