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U+1F997

CRICKET

So β€” Other Symbol
Common
Supplementary Multilingual Plane (SMP)
129431

Encoding Table

This table shows the exact bytes used to represent CRICKET in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 F0 9F A6 97 240 159 166 151 4
UTF-16 LE 3E D8 97 DD 62 216 151 221 4
UTF-16 BE D8 3E DD 97 216 62 221 151 4
UTF-32 LE 97 F9 01 00 151 249 1 0 4
UTF-32 BE 00 01 F9 97 0 1 249 151 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
🦗
🦗
\1F997
\uD83E\uDD97
%F0%9F%A6%97
\U0001F997
129431

View the glyph in different fonts and scripts on our sibling site.

View U+1F997 on CharLookup.com β†—

UTF-8 Binary Breakdown

UTF-8 encodes this character as 4 bytes. The leading 11110 prefix on byte 1 signals a 4-byte sequence, used for all supplementary plane characters (codepoints above U+FFFF). Bytes 2–4 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 1 0 0 0 0
F0
Β·
Byte 2
1 0 0 1 1 1 1 1
9F
Β·
Byte 3
1 0 1 0 0 1 1 0
A6
Β·
Byte 4
1 0 0 1 0 1 1 1
97
UTF-8: F0 9F A6 97 Β· 4 bytes Β· Codepoint U+1F997

Unicode Properties

Introduced in Unicode 10.0
ON β€” Other Neutral

Nearby Characters in Supplemental Symbols and Pictographs