Encoding Table
This table shows the exact bytes used to represent LARGE ONE DOT OVER TWO DOTS PUNCTUATION in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.
| Encoding | Bytes (Hex) | Bytes (Decimal) | Byte count |
|---|---|---|---|
| UTF-8 | F0 90 AC BD | 240 144 172 189 | 4 |
| UTF-16 LE | 02 D8 3D DF | 2 216 61 223 | 4 |
| UTF-16 BE | D8 02 DF 3D | 216 2 223 61 | 4 |
| UTF-32 LE | 3D 0B 01 00 | 61 11 1 0 | 4 |
| UTF-32 BE | 00 01 0B 3D | 0 1 11 61 | 4 |
| ASCII | not supported | ||
| Latin-1 (ISO-8859-1) | not supported | ||
| Windows-1252 | not supported | ||
| ISO-8859-2 (Latin-2) | not supported | ||
| ISO-8859-5 (Cyrillic) | not supported | ||
| KOI8-R | not supported | ||
| Shift-JIS | not supported | ||
| EUC-JP | not supported | ||
| GBK | not supported | ||
| Big5 | not supported |
Escape Sequences
How to reference this character in source code, markup, and URLs.
View the glyph in different fonts and scripts on our sibling site.
View U+10B3D on CharLookup.com ↗UTF-8 Binary Breakdown
UTF-8 encodes this character as 4 bytes. The leading 11110 prefix on byte 1 signals a 4-byte sequence, used for all supplementary plane characters (codepoints above U+FFFF). Bytes 2–4 begin with 10 to mark them as continuation bytes.
Unicode Properties
- Unicode Version
- Introduced in Unicode 5.2
- Bidi Class
- ON — Other Neutral