U+A4FD

LISU LETTER TONE MYA JEU

Lm — Modifier Letter
Lisu
Lisu
Basic Multilingual Plane (BMP)
42237

Encoding Table

This table shows the exact bytes used to represent LISU LETTER TONE MYA JEU in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 EA 93 BD 234 147 189 3
UTF-16 LE FD A4 253 164 2
UTF-16 BE A4 FD 164 253 2
UTF-32 LE FD A4 00 00 253 164 0 0 4
UTF-32 BE 00 00 A4 FD 0 0 164 253 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
ꓽ
ꓽ
\A4FD
\uA4FD
%EA%93%BD
\ua4fd
42237

View the glyph in different fonts and scripts on our sibling site.

View U+A4FD on CharLookup.com ↗

UTF-8 Binary Breakdown

UTF-8 encodes this character as 3 bytes. The leading 1110 prefix on byte 1 signals a 3-byte sequence. Bytes 2 and 3 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 0 1 0 1 0
EA
·
Byte 2
1 0 0 1 0 0 1 1
93
·
Byte 3
1 0 1 1 1 1 0 1
BD
UTF-8: EA 93 BD · 3 bytes · Codepoint U+A4FD

Unicode Properties

Introduced in Unicode 5.2
L — Left-to-Right

Nearby Characters in Lisu