πŸ€
U+1F010

MAHJONG TILE ONE OF BAMBOOS

So β€” Other Symbol
Common
Supplementary Multilingual Plane (SMP)
126992

Encoding Table

This table shows the exact bytes used to represent MAHJONG TILE ONE OF BAMBOOS in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 F0 9F 80 90 240 159 128 144 4
UTF-16 LE 3C D8 10 DC 60 216 16 220 4
UTF-16 BE D8 3C DC 10 216 60 220 16 4
UTF-32 LE 10 F0 01 00 16 240 1 0 4
UTF-32 BE 00 01 F0 10 0 1 240 16 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
🀐
🀐
\1F010
\uD83C\uDC10
%F0%9F%80%90
\U0001F010
126992

View the glyph in different fonts and scripts on our sibling site.

View U+1F010 on CharLookup.com β†—

UTF-8 Binary Breakdown

UTF-8 encodes this character as 4 bytes. The leading 11110 prefix on byte 1 signals a 4-byte sequence, used for all supplementary plane characters (codepoints above U+FFFF). Bytes 2–4 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 1 0 0 0 0
F0
Β·
Byte 2
1 0 0 1 1 1 1 1
9F
Β·
Byte 3
1 0 0 0 0 0 0 0
80
Β·
Byte 4
1 0 0 1 0 0 0 0
90
UTF-8: F0 9F 80 90 Β· 4 bytes Β· Codepoint U+1F010

Unicode Properties

Introduced in Unicode 5.1
ON β€” Other Neutral

Nearby Characters in Mahjong Tiles