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U+1F026

MAHJONG TILE SPRING

So β€” Other Symbol
Common
Supplementary Multilingual Plane (SMP)
127014

Encoding Table

This table shows the exact bytes used to represent MAHJONG TILE SPRING in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 F0 9F 80 A6 240 159 128 166 4
UTF-16 LE 3C D8 26 DC 60 216 38 220 4
UTF-16 BE D8 3C DC 26 216 60 220 38 4
UTF-32 LE 26 F0 01 00 38 240 1 0 4
UTF-32 BE 00 01 F0 26 0 1 240 38 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
🀦
🀦
\1F026
\uD83C\uDC26
%F0%9F%80%A6
\U0001F026
127014

View the glyph in different fonts and scripts on our sibling site.

View U+1F026 on CharLookup.com β†—

UTF-8 Binary Breakdown

UTF-8 encodes this character as 4 bytes. The leading 11110 prefix on byte 1 signals a 4-byte sequence, used for all supplementary plane characters (codepoints above U+FFFF). Bytes 2–4 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 1 0 0 0 0
F0
Β·
Byte 2
1 0 0 1 1 1 1 1
9F
Β·
Byte 3
1 0 0 0 0 0 0 0
80
Β·
Byte 4
1 0 1 0 0 1 1 0
A6
UTF-8: F0 9F 80 A6 Β· 4 bytes Β· Codepoint U+1F026

Unicode Properties

Introduced in Unicode 5.1
ON β€” Other Neutral

Nearby Characters in Mahjong Tiles