U+00A0  

NO-BREAK SPACE

Zs — Space Separator
Common
Basic Multilingual Plane (BMP)
160

Encoding Table

This table shows the exact bytes used to represent NO-BREAK SPACE in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 C2 A0 194 160 2
UTF-16 LE A0 00 160 0 2
UTF-16 BE 00 A0 0 160 2
UTF-32 LE A0 00 00 00 160 0 0 0 4
UTF-32 BE 00 00 00 A0 0 0 0 160 4
ASCII not supported
Latin-1 (ISO-8859-1) A0 160 1
Windows-1252 A0 160 1
ISO-8859-2 (Latin-2) A0 160 1
ISO-8859-5 (Cyrillic) A0 160 1
KOI8-R 9A 154 1
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

 
 
 
\A0
\u00A0
%C2%A0
\u00a0
160

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UTF-8 Binary Breakdown

UTF-8 encodes this character as 2 bytes. The leading 110 prefix on byte 1 signals a 2-byte sequence. Bytes 2+ begin with 10 to mark them as continuation bytes.

Byte 1
1 1 0 0 0 0 1 0
C2
·
Byte 2
1 0 1 0 0 0 0 0
A0
UTF-8: C2 A0 · 2 bytes · Codepoint U+00A0

Unicode Properties

Introduced in Unicode 1.1
CS — Common Separator

Compatibility decomposition (noBreak) — the sequence below represents the same underlying meaning in a simpler form.

Nearby Characters in Latin-1 Supplement