¡
U+00A1 ¡

INVERTED EXCLAMATION MARK

Po — Other Punctuation
Common
Basic Multilingual Plane (BMP)
161

Encoding Table

This table shows the exact bytes used to represent INVERTED EXCLAMATION MARK in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 C2 A1 194 161 2
UTF-16 LE A1 00 161 0 2
UTF-16 BE 00 A1 0 161 2
UTF-32 LE A1 00 00 00 161 0 0 0 4
UTF-32 BE 00 00 00 A1 0 0 0 161 4
ASCII not supported
Latin-1 (ISO-8859-1) A1 161 1
Windows-1252 A1 161 1
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP 8F A2 C2 143 162 194 3
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

¡
¡
¡
\A1
\u00A1
%C2%A1
\u00a1
161

View the glyph in different fonts and scripts on our sibling site.

View U+00A1 on CharLookup.com ↗

UTF-8 Binary Breakdown

UTF-8 encodes this character as 2 bytes. The leading 110 prefix on byte 1 signals a 2-byte sequence. Bytes 2+ begin with 10 to mark them as continuation bytes.

Byte 1
1 1 0 0 0 0 1 0
C2
·
Byte 2
1 0 1 0 0 0 0 1
A1
UTF-8: C2 A1 · 2 bytes · Codepoint U+00A1

Unicode Properties

Introduced in Unicode 1.1
ON — Other Neutral

Nearby Characters in Latin-1 Supplement