U+16F0

RUNIC BELGTHOR SYMBOL

Nl — Letter Number
Runic
Runic
Basic Multilingual Plane (BMP)
5872

Encoding Table

This table shows the exact bytes used to represent RUNIC BELGTHOR SYMBOL in each encoding. Unicode encodings (UTF-8, UTF-16, UTF-32) support every character; legacy encodings only cover a limited character set and show "not supported" when a character falls outside their range.

Encoding Bytes (Hex) Bytes (Decimal) Byte count
UTF-8 E1 9B B0 225 155 176 3
UTF-16 LE F0 16 240 22 2
UTF-16 BE 16 F0 22 240 2
UTF-32 LE F0 16 00 00 240 22 0 0 4
UTF-32 BE 00 00 16 F0 0 0 22 240 4
ASCII not supported
Latin-1 (ISO-8859-1) not supported
Windows-1252 not supported
ISO-8859-2 (Latin-2) not supported
ISO-8859-5 (Cyrillic) not supported
KOI8-R not supported
Shift-JIS not supported
EUC-JP not supported
GBK not supported
Big5 not supported

Escape Sequences

How to reference this character in source code, markup, and URLs.

none
ᛰ
ᛰ
\16F0
\u16F0
%E1%9B%B0
\u16f0
5872

View the glyph in different fonts and scripts on our sibling site.

View U+16F0 on CharLookup.com ↗

UTF-8 Binary Breakdown

UTF-8 encodes this character as 3 bytes. The leading 1110 prefix on byte 1 signals a 3-byte sequence. Bytes 2 and 3 begin with 10 to mark them as continuation bytes.

Byte 1
1 1 1 0 0 0 0 1
E1
·
Byte 2
1 0 0 1 1 0 1 1
9B
·
Byte 3
1 0 1 1 0 0 0 0
B0
UTF-8: E1 9B B0 · 3 bytes · Codepoint U+16F0

Unicode Properties

Introduced in Unicode 3.0
L — Left-to-Right
19

Nearby Characters in Runic